handzlikchris / handzlikchris/FastScriptReload
opearot overloads not working
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Beschreibung
public static bool operator == and != not working because the type name they are operating on isnt changed to the new patched type name, giving compile time errors. Didnt check other operators but I think they have this problem too.
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Rechercherichtung
The issue names no files or tests. Start by reproducing the compile errors for overloaded == and != operators in the Unity hot-reload workflow, then trace how operator type names are rewritten for patched types. Done means these operators compile and work after patching, with the other operators checked for the same problem.
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Bewertung
- Tech-Stack
- csharp, unity
- Bereich
- devtools, game-dev
- Issue-Typ
- Bug
- Schwierigkeit
- 4/5
- Geschätzter Aufwand
- 3-5 Tage
- Aktivitätsstatus
- Veraltet
- Klarheit
- Größtenteils klar
- Anfängerfreundlichkeit
- 35/100