handzlikchris / handzlikchris/FastScriptReload

Editor rendering for fields added at runtime does not work in newer Unity versions

Open
#154 0 comments 2 reactions 1 assignee Claimed by @handzlikchris View on GitHub
bug
Dominant language
C#
Stars
2.2k
Forks
167
PR merge metrics
No merged PRs in 30d

Description

Looks like adding new fields at runtime is broken. I think newer Unity version changed how they render Editor UI.

In past they were using either `UnityEditor.Editor:DrawDefaultInspector`, `UnityEditor.GenericInspector:OnOptimizedInspectorGUI`

Currently those methods are not hit, the harmony hook `FastScriptReload.Editor.NewFields.NewFieldsRendererDefaultEditorPatch` needs to be adjusted to intercept whatever new workflow is using

Contributor guide

No contributing guide indexed for this repository

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.