handzlikchris / handzlikchris/FastScriptReload
Editor rendering for fields added at runtime does not work in newer Unity versions
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bug
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- C#
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Description
Looks like adding new fields at runtime is broken. I think newer Unity version changed how they render Editor UI.
In past they were using either `UnityEditor.Editor:DrawDefaultInspector`, `UnityEditor.GenericInspector:OnOptimizedInspectorGUI`
Currently those methods are not hit, the harmony hook `FastScriptReload.Editor.NewFields.NewFieldsRendererDefaultEditorPatch` needs to be adjusted to intercept whatever new workflow is using
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