handzlikchris / handzlikchris/FastScriptReload

There is an issue accessing internal variables at runtime.

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#147 1 comentario 0 reacciones 0 asignados Ver en GitHub
Lenguaje dominante
C#
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Descripción

Although a copy of the original assembly Assembly-Csharp.dll is located in the ajustDll folder and has been modified to make the patch assembly is a friend assembly to patch, allowing the patch assembly to compile with access to internal variables in Assembly-Csharp, the actual assembly running is not the DLL under the ajustdll folder but rather Assembly-CSharp.dll in Library/ScriptAssemblies. Therefore, accessing internal variables at runtime will cause issues.

I thought of a solution: adding a file named AssemblyInfo.cs to the project with the following content:
`using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Assembly-CSharp_Patch_0")]
[assembly: InternalsVisibleTo("Assembly-CSharp_Patch_1")]
[assembly: InternalsVisibleTo("Assembly-CSharp_Patch_2")]
[assembly: InternalsVisibleTo("Assembly-CSharp_Patch_3")]
[assembly: InternalsVisibleTo("Assembly-CSharp_Patch_4")]
[assembly: InternalsVisibleTo("Assembly-CSharp_Patch_5")]
...
[assembly: InternalsVisibleTo("Assembly-CSharp_Patch_N")] `

This way, during runtime, the generated patch file names will be Assembly-CSharp_Patch_0 to Assembly-CSharp_Patch_N, which will allow the patch assembly to access the internal variables in Assembly-Csharp with the proper permissions.

Guía de contribución

No hay ninguna guía de contribución indexada para este repositorio

Línea de trabajo

Start by comparing the modified Assembly-Csharp.dll in ajustDll with the runtime Assembly-CSharp.dll in Library/ScriptAssemblies, then inspect how patch assemblies are generated. Review the proposed AssemblyInfo.cs and InternalsVisibleTo entries; done means generated Assembly-CSharp_Patch_0 through Assembly-CSharp_Patch_N assemblies can access internal variables at runtime.

Escrito por el modelo de indexación a partir del texto del issue.

Evaluación

Stack tecnológico
csharp, unity
Área
devtools, game-dev
Tipo de issue
Error
Dificultad
4/5
Tiempo estimado
3-5 días
Estado de actividad
Estancado
Claridad
Bastante claro
Aptitud para principiantes
35/100

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