gpu.js 不能被webpack 打包使用吗
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Beschreibung

## *What* is wrong?
## *Where* does it happen?
## *How* do we replicate the issue?
## *How* important is this (1-5)?
## Expected behavior (i.e. solution)
打包编译就报错 开发环境 很正常
renderer.js:1 Error: Error compiling fragment shader: ERROR: 0:404: '!' : wrong operand type - no operation '!' exists that takes an operand of type lowp int (or there is no acceptable conversion)
ERROR: 0:404: '&&' : wrong operand types - no operation '&&' exists that takes a left-hand operand of type 'bool' and a right operand of type 'void' (or there is no acceptable conversion)
## Other Comments
Beitragsleitfaden
Rechercherichtung
Start by reproducing a production webpack build of gpu.js and inspect the renderer.js fragment-shader compilation error reported in the issue. Confirm the relevant development and bundled builds, then compare their shader behavior; done means the webpack-built version compiles without the reported GLSL type errors.
Vom Indexierungsmodell aus dem Issue-Text verfasst.
Bewertung
- Tech-Stack
- javascript, webpack
- Bereich
- build-system
- Issue-Typ
- Bug
- Schwierigkeit
- 3/5
- Geschätzter Aufwand
- 1-2 Tage
- Aktivitätsstatus
- Veraltet
- Klarheit
- Muss geklärt werden
- Anfängerfreundlichkeit
- 25/100