gbdev / gbdev/gbdev.github.io

more SGB border suggestions/notes

オープン
#72 コメント 0 件 リアクション 0 件 担当者 0 名 GitHub で見る
主要言語
Assembly
スター
34
フォーク
16
PR マージ指標
30日以内にマージされた PR はありません

説明

- change or better document the example code
* https://github.com/zlago/violence-gbc/blob/11cfdb6ee8a35e042fa9712484d814e0961cea7c/src/sub.sm83#L413-L463
* https://github.com/zlago/snek-gbc/blob/baef0369f57d2b0d58316cb1c28c6cc22475a6c9/code/init.sm83#L208-L230
- the guide confusingly states that .mltOff is for 2 players and that if you wish to return to 1 player mode you will have to send the packet yourself
- "`$99, $00` if the screen is loaded with the first 4KiB of tile data" could these be worded less awkwardly? like "`$99, $00` for the first 4KiB of tiles"
- is it clear that the hex values next to packet names are the bytes to send? is it clear that packets can have sizes shorter than 16 but still require sending 16 bytes?
- shouldnt we just assume the user uses tile blocks 0 and 1 and have what to do for the other mapping as a side note?
- wouldnt a table (like the memory maps on pandocs) for the PCT\_TRN addresses (including the unused space) look better?
- etc:
* "ccomon" -> "common"
* "in my case it was blue" -> "in the example its blue"
* "You can add a row of the transparent color at the top of the image to force superfamiconv to make it tile #0" -> "You can add a row of tiles of the transparent color at the top of the image to force superfamiconv to use that for tile #0"
* change "\[^1]" and "\[^1]:" to a "(see notes)" and a note, respectively

コントリビューションガイド

このリポジトリのコントリビューションガイドは索引されていません

評価

この issue はまだ評価されていません。

新しい issue をメールで受け取る

初心者向けの GitHub issue を短くまとめたダイジェスト。