gazebosim / gazebosim/sdformat
Add new physics elements for Nvidia PhysX
- Dominant language
- C++
- Stars
- 216
- Forks
- 125
- Avg merge
- 1d 14h
- Merged PRs (30d)
- 14
Description
## Desired behavior
I hope SDFormat would support the PhysX(Nvidia) as a physic engine so that I can utilize the standard format for robot simulation.
Since Nvidia PhysX introduced a new articulation body for robotics, and I think it's enough and possible to present the robot s in the world what we imagine.
refer to example [here](https://github.com/Unity-Technologies/articulations-robot-demo).
[TGS](https://gameworksdocs.nvidia.com/PhysX/4.0/documentation/PhysXGuide/Manual/RigidBodyDynamics.html#temporal-gauss-seidel) is provided for solver in PhysX.
I guess many developers already know these feature in PhysX 4.0 but current SDFormat(even latest version) does not support that type in official. :(
Anyone have the plan to introduce a new physics engine type?
## Implementation suggestion
describe any parameters related to PhysX
## Additional context
Actually I'm working on open project which called [CLOiSim](https://github.com/lge-ros2/cloisim) to simulate the robotics simulation using SDFormat.
I couldn't find reasonable SDFormat parsing library for C#, so I've created the parser by my self.
And it implements the physics things like joint, inertial and whatever.. using the parameters in ODE type.
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