gazebosim / gazebosim/sdformat

Materials: .../visual/material/specular alpha channel should be the shininess?

Open
#290 1 comment 0 reactions 0 assignees View on GitHub
Dominant language
C++
Stars
216
Forks
125
Avg merge
1d 14h
Merged PRs (30d)
14

Description

From the examples and tutorials it's vaguely implied that specular's alpha channel has some special meaning... e.g. http://sdformat.org/tutorials?tut=spec_materials (and not clamped to 0-1).

I'm assuming that is the object's **shininess** but it's not specified anywhere and as far as I can tell changing it has no affect on materials in gazebo.

Are we intended to not be able to adjust shininess without PBR or is this a missing spec, and possibly a regression in Gazebo?

Contributor guide

Open the contributing guide

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.