Serialization/Deserialization API for AST
Personne n'a encore pris cette issue.
Évaluation
- Difficulté
- 5/5
- Temps estimé
- Plus d'une semaine
- Accessibilité débutants
- 25/100
- Type d'issue
- Fonctionnalité
- Clarté
- À clarifier
- Activité
- À l'abandon
- Stack technique
- typescript
- Domaine
- compilers
Piste de recherche
Commencez par examiner la gestion existante de tsbuildinfo et l’exemple de createSourceFile dans l’issue afin de déterminer quel état du compilateur et de SourceFile devrait franchir la frontière de l’API. Étudiez comment les références circulaires et l’état caché de SourceFile affectent une représentation sérialisable. La tâche serait terminée lorsqu’un design public convenu de serialize/deserialize permettrait de faire un round-trip d’un AST ou d’un source file pour un stockage et une manipulation externes.
Rédigé par le modèle d'indexation à partir du texte de l'issue.
Description
Search Terms
serialize deserialize ast node
Ref #26871
Ref #28365
Suggestion
Implement/expose an API that can serialize/deserialize AST nodes, in particular a way to serialize a source file so it can be easily transferred or stored, potentially manipulated, and hydrated back.
Somewhat related is #28365 which would allow ingestion of AST directly for certain use cases. It was suggested before in #26871 for performance reasons, but not for externalising the AST in a form that can be persisted easily.
Use Cases
Specifically in Deno, we are interested in doing some AST generation or manipulation external to the JavaScript runtime. Doing some computationally intense functions not in JavaScript can have significant improvements in speed. For example, we originally did our source map remappings for errors in JavaScript using the source-map package from Mozilla. In version 0.7+ though, Mozilla had written the mappings part of it in Rust transpiled to WASM. We were able to use that directly in the privileged side of Deno, in its native Rust and saw something like a 100x increase in performance.
At this point we don't specifically know how we would use it, though there can potentially be a need to procedurally generate some aspects like our runtime type library or do some AST transformations for bundling. We have experimented with doing this manipulation in a JavaScript runtime and wonder if we can get performance improvements by doing some stuff in Rust.
Right now, a full parse, transform and emit is the only way to "persist" code. If you want to make further changes, it is a reparse. It seems logical that this transitory state could be utilised for a lot of different advanced use cases. It also would in a way decouple the parser and the transformer externally.
There are a good amount of advanced use cases that people build on top of AST generators like acorn and estree, so it is logical that other advanced use cases could be built if serialisation/deserialisation is available.
Two big challenges are likely that there is a lot of circular references, which makes JSON a difficult serialisation format. There is a lot of hidden state in a SourceFile that isn't "owned" by the surface object. That would have to be exposed as part of a serialisation which isn't present as properties in the existing nodes.
I started to look at tsbuildinfo to see if some sort of compiler or AST state is persisted somewhere that could be used to rehydrate the state of the compiler, but really haven't looked to see if internally TypeScript can serialise a program state.
Examples
const sourceFile = ts.createSourceFile("mymodule.ts", "console.log(\"hello\");", ts.ScriptTarget.ESNext, true);
// Returns a POJO of ts.SerializedNode?
const serializedSourceFile = ts.serialize(sourceFile);
// Because it is a POJO, it can be easily serialized
console.log(JSON.stringify(serializedSourceFile));
// Accepts a ts.SerializedNode?
const sourceFile2 = ts.deserialize(serializedSourceFile);
Checklist
My suggestion meets these guidelines:
- This wouldn't be a breaking change in existing TypeScript/JavaScript code
- This wouldn't change the runtime behavior of existing JavaScript code
- This could be implemented without emitting different JS based on the types of the expressions
- This isn't a runtime feature (e.g. library functionality, non-ECMAScript syntax with JavaScript output, etc.)
- This feature would agree with the rest of TypeScript's Design Goals.
- Langage dominant
- Go
- Étoiles
- 111k
- Forks
- 14.4k
- Merge moyen
- 1 j 19 h
- PR mergées (30 j)
- 117
Guide de contribution
Ouvrir le guide de contribution
Par où commencer
- Lisez l'issue en entier, puis le guide de contribution du projet.
- Signalez en commentaire que vous la prenez — cela évite que deux personnes fassent le même travail.
- Forkez le dépôt et travaillez sur une branche.
- Ouvrez une pull request qui référence le numéro de l'issue.
Autres issues de microsoft/TypeScript
-
Difficulté 2/5 1-3 heures Accessibilité débutants 88/100
microsoft/TypeScript#64322 · 2 commentaires · 1 réaction · 2 personnes assignées ·
-
Possible Improvement
Difficulté 2/5 1-3 heures Accessibilité débutants 78/100
microsoft/TypeScript#64278 · 1 commentaire · 1 réaction ·
-
Docs
Difficulté 2/5 1-3 heures Accessibilité débutants 70/100
microsoft/TypeScript#64118 · 1 commentaire ·
-
Difficulté 1/5 Moins d'une heure Accessibilité débutants 88/100
microsoft/TypeScript#64094 ·
-
Docs
Difficulté 2/5 1-3 heures Accessibilité débutants 76/100
microsoft/TypeScript#63959 · 5 commentaires ·
Toutes les issues de microsoft/TypeScript
Issues similaires
-
kind/bug
Difficulté 2/5 1-3 heures Accessibilité débutants 88/100
kubernetes-sigs/prow#953 · 1 commentaire ·
-
Difficulté 2/5 1-3 heures Accessibilité débutants 88/100
caddyserver/caddy#8046 ·
-
Difficulté 2/5 1-3 heures Accessibilité débutants 86/100
-
L1 recommended for recruits
Difficulté 2/5 1-3 heures Accessibilité débutants 88/100
-
optimization optimization:agents-md-curator
Difficulté 2/5 1-3 heures Accessibilité débutants 86/100
githubnext/gh-aw-cao#13143 ·