feross / feross/timidity

Noises/Crackling when switching to new MIDI track

Đang mở
#21 0 bình luận 0 reaction 0 người được giao Xem trên GitHub
Ngôn ngữ chính
Shell
Star
403
Fork
44
Chỉ số merge pull request
Không có pull request nào được merge trong 30 ngày

Mô tả

I set up MIDI so that Wine can make MIDI work for games.
Each time a track needs to be stopped and switch to a new track (changing levels inside the game, or pressing Next on a MIDI player) there are these noises at the start of the track, like if the buffer is still filling (assumption) Sometimes, the noises last for longer (it seems to get worse if you switch MIDI tracks quicker)

Is this a Buffer Size issue? CPU usage? Pulseaudio buffer different than Timidity buffer?

This issue plagues me from old distributions and it's still happening on new hardware. I must be doing something wrong or missing some essential configuration.
Any tips?
Is there a way for perfectly-matching or synchronizing the Timidity buffer size with the buffer size required for the ALSA/Pulseaudio soundcard to work? Is a mismatch between these two the main suspect?

I even recorded footage on OBS to see if the noises would be recorded by the footage, it's here:
https://www.youtube.com/watch?v=t7Yw9a1OWJQ

Hướng dẫn đóng góp

Chưa lập chỉ mục được hướng dẫn đóng góp cho kho mã nguồn này

Đánh giá

Issue này chưa được đánh giá.

Nhận issue mới trong hộp thư của bạn

Bản tóm tắt ngắn những issue GitHub phù hợp với người mới.