dpeter99 / dpeter99/ShadowEngine
[DX12] Shader Propery loading
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Description
The shader reflection api has some missing features witch make it hard to get the data fully dynamic.
For now I'm going to enforce naming conventions to make the data extractions easier.
Materials basic data (ints, mats, vectors, etc..) Can only be in a single CB named ``MaterialData`` And the textures name must start with ``Mat_``
And in the root signature they have to be in the following format:
``DescriptorTable(CBV(b2, numDescriptors=1),SRV(t0, numDescriptors=x))`` where x is the number of used textures
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