csharpfritz / csharpfritz/MyFirstTextGame
Resolve corporate_plaza north exit unlock behavior (WC2)
Abierto
bug
engine
squad:banner
- Lenguaje dominante
- C#
- Estrellas
- 1
- Forks
- 0
- Métricas de merge de PR
- Sin PR fusionados en 30 d
Descripción
Decision WC2 flags ambiguity: corporate_plaza.north has requiredFlag tower_breached, which is set by Puzzle 2. But the engine uses both locked/unlockExit AND requiredFlag checks. Need to verify: does the engine dynamically check requiredFlag on every go attempt, or only unlock via puzzle unlockExit? If dynamic, both tower entrances open simultaneously (correct). If not, add a second unlockExit to Puzzle 2.
Guía de contribución
No hay ninguna guía de contribución indexada para este repositorio
Evaluación
Este issue todavía no se ha evaluado.