csharpfritz / csharpfritz/MyFirstTextGame
Resolve corporate_plaza north exit unlock behavior (WC2)
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Decision WC2 flags ambiguity: corporate_plaza.north has requiredFlag tower_breached, which is set by Puzzle 2. But the engine uses both locked/unlockExit AND requiredFlag checks. Need to verify: does the engine dynamically check requiredFlag on every go attempt, or only unlock via puzzle unlockExit? If dynamic, both tower entrances open simultaneously (correct). If not, add a second unlockExit to Puzzle 2.
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