cschladetsch / cschladetsch/CsharpPyro
Create fast iterative Voronoi/Delaunay triangulation system in C++.
Aperta
nice to have
- Lingua principale
- C#
- Stelle
- 1
- Fork
- 1
- Metriche di merge delle PR
- Nessuna PR unita negli ultimi 30g
Descrizione
This is a key technology of the entire stack.
It is the necessary tech required to have fast low-latency response among virtually proximal avatars.
This is expected to take a few weeks of hard work.
See [the math](https://en.wikipedia.org/wiki/Delaunay_triangulation). It's not trivial.
But is is need to slow down the speed of light, which is required to reduce latency in shared VR spaces.
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