cschladetsch / cschladetsch/CsharpPyro

Create fast iterative Voronoi/Delaunay triangulation system in C++.

Aperta
#18 3 commenti 0 reazioni 1 assegnatario Rivendicata da @cschladetsch Vedi su GitHub
nice to have
Lingua principale
C#
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1
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1
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Descrizione

This is a key technology of the entire stack.

It is the necessary tech required to have fast low-latency response among virtually proximal avatars.

This is expected to take a few weeks of hard work.

See [the math](https://en.wikipedia.org/wiki/Delaunay_triangulation). It's not trivial.

But is is need to slow down the speed of light, which is required to reduce latency in shared VR spaces.

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