cschladetsch / cschladetsch/CsharpPyro
Create fast iterative Voronoi/Delaunay triangulation system in C++.
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nice to have
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- C#
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Beschreibung
This is a key technology of the entire stack.
It is the necessary tech required to have fast low-latency response among virtually proximal avatars.
This is expected to take a few weeks of hard work.
See [the math](https://en.wikipedia.org/wiki/Delaunay_triangulation). It's not trivial.
But is is need to slow down the speed of light, which is required to reduce latency in shared VR spaces.
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