ds4-agent: separate runtime asset root from workspace cwd
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説明
`--chdir` (#221 / #232) lets `ds4-agent` find cwd-relative runtime assets such as `ds4flash.gguf` and `metal/*.metal`, but it also changes the agent's workspace.
This breaks the common launcher flow:
```sh
$ cd ~/workspaces/project
$ ds4-agent
```
In this case the agent should edit `~/workspaces/project`, while loading its model and Metal kernels from the ds4 root folder, eg`~/dev/ds4`.
My workaround is to keep cwd unchanged and pass absolute paths:
- `-m ~/dev/ds4/ds4flash.gguf`
- `DS4_METAL_*_SOURCE=~/dev/ds4/metal/*.metal`
That works, but it is bulky and easy to drift as kernel files change.
Request: add a separate option, for example:
```sh
ds4-agent --asset-root ~/dev/ds4
```
or:
```sh
ds4-agent --runtime-root ~/dev/ds4
```
This should make default runtime paths resolve from that root without changing process cwd / agent workspace.
`--chdir` can remain useful for server/service-manager cases, but `ds4-agent` needs a separate asset-root concept for local coding-agent workflows.
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