ansys / ansys/Visual-Interactive-Simulation-Object-Renderer
[Remote rendering 4.1] Add headless RemoteRenderer and RCA streaming backend
- 主要语言
- Python
- 星标
- 0
- 派生
- 0
- 平均合并
- 1 天 10 小时
- 30 天内合并 PR
- 37
描述
### 📝 Description of the feature
Stand up the server-side rendering path on the backend:
* a `RemoteRenderer` that implements `IRenderer` against an off-screen `vtkRenderWindow` (`SetOffScreenRendering(1)`), writing per-part mutations through the shared `VtkNodePipeline` and owning camera state directly on the server-side camera (unlike the local path, where the camera lives in the browser).
* `RemoteApp` wires the render window into trame-rca so frames can stream to the client, and complete `VisorRemoteScene` against the runtime-state hooks from user story 1.2. This includes render coalescing (back to back mutations produce one frame).
* This is the largest story in the phase and is expected to break down into several sub-PRs, e.g.
* The off-screen renderer
* the streaming wiring
* coalescing + camera push
Local mode is untouched in this user story; all of this new code is behind the mode flag.
### Acceptance Criteria
* A connecting client receives an initial frame.
* Tests pass
### 💵 Business Value
_No response_
### 🔗 Useful links and references
_No response_
贡献指南
调研方向
跟踪 issue 中描述的 RemoteRenderer、RemoteApp、VtkNodePipeline 和 VisorRemoteScene 入口点,从现有的本地渲染器和运行时状态 hooks 开始。将工作拆分为离屏渲染器、流式传输 wiring 以及 coalescing/相机行为;完成的标准是连接的客户端收到初始帧且测试通过。
由索引模型根据 Issue 内容生成。
评估
- 技术栈
- python
- 领域
- backend, computer-graphics
- Issue 类型
- 功能
- 难度
- 5/5
- 预计耗时
- 一周以上
- 活跃度
- 活跃
- 描述清晰度
- 基本清楚
- 新手友好度
- 35/100