ansys / ansys/Visual-Interactive-Simulation-Object-Renderer

[Remote rendering 4.1] Add headless RemoteRenderer and RCA streaming backend

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technical
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Python
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Description

### 📝 Description of the feature

Stand up the server-side rendering path on the backend:
* a `RemoteRenderer` that implements `IRenderer` against an off-screen `vtkRenderWindow` (`SetOffScreenRendering(1)`), writing per-part mutations through the shared `VtkNodePipeline` and owning camera state directly on the server-side camera (unlike the local path, where the camera lives in the browser).
* `RemoteApp` wires the render window into trame-rca so frames can stream to the client, and complete `VisorRemoteScene` against the runtime-state hooks from user story 1.2. This includes render coalescing (back to back mutations produce one frame).
* This is the largest story in the phase and is expected to break down into several sub-PRs, e.g.
* The off-screen renderer
* the streaming wiring
* coalescing + camera push

Local mode is untouched in this user story; all of this new code is behind the mode flag.

### Acceptance Criteria

* A connecting client receives an initial frame.
* Tests pass

### 💵 Business Value

_No response_

### 🔗 Useful links and references

_No response_

Guide de contribution

Ouvrir le guide de contribution

Piste de recherche

Trace the RemoteRenderer, RemoteApp, VtkNodePipeline, and VisorRemoteScene entry points described in the issue, starting with the existing local renderer and runtime-state hooks. Break the work into the off-screen renderer, streaming wiring, and coalescing/camera behavior; done means a connecting client receives an initial frame and the tests pass.

Rédigé par le modèle d'indexation à partir du texte de l'issue.

Évaluation

Stack technique
python
Domaine
backend, computer-graphics
Type d'issue
Fonctionnalité
Difficulté
5/5
Temps estimé
Plus d'une semaine
Activité
Active
Clarté
Plutôt claire
Accessibilité débutants
35/100

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