alttester / alttester/AltTester-Unity-SDK

Add option to show/hide the AltTester popup in instrumented builds

Ouverte
#1,851 7 commentaires 0 réactions 1 personne assignée Réclamée par @SiminaRe Voir sur GitHub
2.2.6 From Users
Langage dominant
C#
Étoiles
121
Forks
24
Métriques de merge des PR
Aucune PR mergée en 30 j

Description

Description & User Story:
As a developer/QA tester, I want to control the visibility of the AltTester popup in my instrumented build. This will allow me to use a single build for both automated testing and for general purposes (like demos or internal reviews) without having to create a separate "clean" build.

### Implementation Tasks:

**UI (AltTester Editor):**
- [x] Add a new checkbox setting in the "AltTester Editor" window labeled "Hide Green Popup"".
- [x] Set the default value to false to maintain existing behavior for current users.

**Core Logic (Instrumentation):**
- [x] Modify build instrumentation logic to read the new setting.
- [x] Conditionally render the popup at launch based on the saved setting.

**Runtime Feature (In-Game):**
- [x] Implement a universal shortcut to toggle the popup's visibility at runtime.
- [x] Desktop (PC/Mac): Use key combination Ctrl+Alt+T.
- [x] Mobile (Android/iOS): Hold three finger for 1 second.

**Documentation:**
- [x] Update the user documentation to explain the new editor setting and the runtime shortcut.

### Acceptance Criteria:
- [x] The new checkbox is visible and functional in the "AltTester Editor" window.
- [x] If the box is ~~un~~checked, the game starts with the popup hidden.
- [x] The runtime shortcut successfully shows and hides the popup on all supported platforms.
- [x] AltTester Desktop can connect and run tests whether the popup is visible or hidden.

Guide de contribution

Ouvrir le guide de contribution

Évaluation

Cette issue n'a pas encore été évaluée.

Recevez les nouvelles issues par e-mail

Un résumé court des issues GitHub adaptées aux débutants.