Server crash after clients quit playing matches
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I cannot seem to reliably reproduce this, I've only seen it once. But server crashes are serious, so here is what I know about it:
I was testing two clients out in the Ogre3D code, then quit out of the Ogre code back into the match lobby when the server spit out:
RTT_Server: malloc.c:4631: _int_malloc: Assertion `(unsigned long)(size) >= (unsigned long)(nb)' failed.
Aborted
Judging from this: http://stackoverflow.com/questions/7759696/what-does-this-error-suggest I would say that the error is due to us not deleting on object when we should. We'll have to take a close look at data reads from the server.
Running the server under valgrind would also be a good idea.
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