Provide clients with more state information in error messages
Ouverte
- Langage dominant
- C++
- Étoiles
- 6
- Forks
- 4
- Métriques de merge des PR
- Aucune PR mergée en 30 j
Description
Particularly about where the server thinks that the client should be. Sometimes we'll get an error where the client thinks he's in a match lobby, but the server thinks he's in the main lobby. So the client just gets stuck there sending the wrong messages. We need to have the server tell the client where he ought to be in error conditions, so he can reset.
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