Provide clients with more state information in error messages
Abierto
- Lenguaje dominante
- C++
- Estrellas
- 6
- Forks
- 4
- Métricas de merge de PR
- Sin PR fusionados en 30 d
Descripción
Particularly about where the server thinks that the client should be. Sometimes we'll get an error where the client thinks he's in a match lobby, but the server thinks he's in the main lobby. So the client just gets stuck there sending the wrong messages. We need to have the server tell the client where he ought to be in error conditions, so he can reset.
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