alecthomas / alecthomas/entityx

Are memory requirements O(entities * component types)?

Abierto
#201 2 comentarios 0 reacciones 0 asignados Ver en GitHub
Lenguaje dominante
C++
Estrellas
2.3k
Forks
301
Métricas de merge de PR
Sin PR fusionados en 30 d

Descripción

Reading the code, it seems to me like components share the index of their Entity, e.g. the Position Component for Entity #1,000,000 will the 1,000,000th Position Component in the Position Component Pool.

Am I understanding this correctly? If I have 1,000,000 entities, and there is one instance of the Foobar component, but it happens to be on entity 999,999, then we'll have to eat the memory of unused 999,998 unused components in the Foobar pool?

Am I reading the code correctly? If I'm wrong, can you help me understand how?

I'm mainly looking at EntityManager::assign to make this determination, specifically in the placement new:

::new(pool->get(id.index())) C(std::forward(args) ...);

where `pool` is the component pool, and `id` is the entity id.

Guía de contribución

No hay ninguna guía de contribución indexada para este repositorio

Evaluación

Este issue todavía no se ha evaluado.

Recibe los nuevos issues en tu correo

Un resumen breve de issues de GitHub para principiantes.