alec-jackson / alec-jackson/studious-engine
GameManager Class for SceneObject Management
Aberta
cleanup
enhancement
- Linguagem predominante
- C
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Descrição
Create a new GameManager class that takes the create[...]() function calls and all other SceneObject management functionality from GameInstance. In addition to SceneObject management, this class should be able to save/load scenes defined by .yaml files. This should make it easier to create and save scenes in the upcoming editor functionality.
GameManager should be a global class instance like GameInstance, but we should also create a GameScene class that actually holds the scene data.
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