active-logic / active-logic/activelogic-cs
Exiting a stacked BT may cause premature completion
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bug
Unity
- 主要语言
- C#
- 星标
- 112
- 派生
- 6
- PR 合并指标
- 30 天内没有已合并 PR
描述
In a typical case you create a BT (say 'A') with its agent set to loop = false.
Then you stack another BT (say 'B')
When B returns `done`, the agent will disable. However continuation is expected until the root BT has returned `done`.
Tried patching this in `UGigAdapter`. Works, mostly; however this is hackish and does not resolve the actual issue.
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