active-logic / active-logic/activelogic-cs

Exiting a stacked BT may cause premature completion

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bug Unity
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C#
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描述

In a typical case you create a BT (say 'A') with its agent set to loop = false.
Then you stack another BT (say 'B')
When B returns `done`, the agent will disable. However continuation is expected until the root BT has returned `done`.

Tried patching this in `UGigAdapter`. Works, mostly; however this is hackish and does not resolve the actual issue.

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