acidflow-noita / acidflow-noita/noitamap
Long-distance-travel-related overlays
- Lingua principale
- TypeScript
- Stelle
- 53
- Fork
- 13
- Metriche di merge delle PR
- Nessuna PR unita negli ultimi 30g
Descrizione
Suggested by Muffinicent:
> a feature that allows you to generate a circle thats 32768 in game pixels wide wherever you want so you can see where you'll end up if you use an LDT wand up or down or diagonally
I think this requires talking to LDT wand designers like koobey to make sure we arent missing anything.
Guida per i contributori
Nessuna guida per i contributori indicizzata per questo repository
Direzione di ricerca
No files, tests, or linked PRs are named in the issue. Start by finding the map overlay/rendering path in the TypeScript code and locate where user-defined shapes or tools are handled, then trace any coordinate conversion from game pixels to map space. Check if LDT/wand-related travel logic already exists and can be reused for endpoint prediction. Done looks like a selectable UI flow that draws a 32768-game-pixel circle at an arbitrary point as a travel preview.
Scritto dal modello di indicizzazione a partire dal testo della issue.
Valutazione
- Stack tecnologico
- typescript
- Ambito
- frontend
- Tipo di issue
- Funzionalità
- Difficoltà
- 4/5
- Tempo stimato
- 3-5 giorni
- Stato di attività
- Ferma
- Chiarezza
- Abbastanza chiara
- Idoneità per principianti
- 25/100