acidflow-noita / acidflow-noita/noitamap
Long-distance-travel-related overlays
- Vorherrschende Sprache
- TypeScript
- Sterne
- 53
- Forks
- 13
- PR-Merge-Kennzahlen
- Keine gemergten PRs in 30 T.
Beschreibung
Suggested by Muffinicent:
> a feature that allows you to generate a circle thats 32768 in game pixels wide wherever you want so you can see where you'll end up if you use an LDT wand up or down or diagonally
I think this requires talking to LDT wand designers like koobey to make sure we arent missing anything.
Beitragsleitfaden
Für dieses Repository ist kein Beitragsleitfaden indexiert
Rechercherichtung
No files, tests, or linked PRs are named in the issue. Start by finding the map overlay/rendering path in the TypeScript code and locate where user-defined shapes or tools are handled, then trace any coordinate conversion from game pixels to map space. Check if LDT/wand-related travel logic already exists and can be reused for endpoint prediction. Done looks like a selectable UI flow that draws a 32768-game-pixel circle at an arbitrary point as a travel preview.
Vom Indexierungsmodell aus dem Issue-Text verfasst.
Bewertung
- Tech-Stack
- typescript
- Bereich
- frontend
- Issue-Typ
- Feature
- Schwierigkeit
- 4/5
- Geschätzter Aufwand
- 3-5 Tage
- Aktivitätsstatus
- Veraltet
- Klarheit
- Größtenteils klar
- Anfängerfreundlichkeit
- 25/100