Grabbing mesh elements
Open
- Dominant language
- Python
- Stars
- 1.2k
- Forks
- 112
- PR merge metrics
- No merged PRs in 30d
Description
May sound silly but is there a way to simply grab/move around the selected vertices/edges/faces? Like Transform, but in edit mode.
Contributor guide
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Research direction
Look at Sorcar's node-based procedural modeling system, likely in the editor UI code. Understand how edit mode interactions are handled in Blender's Python API (bpy). The feature would involve adding a transform-like operator for mesh elements in edit mode, possibly as a new node or tool. Check existing transform nodes and edit mode tools for reference.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender
- Domain
- computer-graphics, desktop
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100