Unity-Technologies / Unity-Technologies/com.unity.netcode.gameobjects
Client NetworkObjects experience Awake, Start, OnEnable, and TriggerEnter, CollisionEnter at world 0,0,0 upon instantiation
@NoelStephensUnity 已经在做这个了。
开始于 2025年7月17日。
- 主要语言
- C#
- 星标
- 2.3k
- 派生
- 461
- 平均合并
- 3 天 16 小时
- 30 天内合并 PR
- 20
描述
Description
When a client spawns a NetworkObject via NetworkSpawnManage.InstantiateNetworkPrefab() there is no position or rotation data passed into UnityEngine.Object.Instantiate() and therefore the object is created at world 0,0,0. On a later line of code the position and rotation are assigned, after instantiation.
This means Awake, Start, and OnEnable are all called when at world 0,0,0 -- this is arguably expected and why you have OnNetworkSpawn.
However, OnTriggerEnter (and probably OnCollisionEnter) also fire for things at world 0,0,0. That problem is outside of the scope of the OnNetworkSpawn warmup in my opinion.
Developers should not have to write custom code to handle this problem when the position and rotation could simply be passed into the instantiation.
internal NetworkObject InstantiateNetworkPrefab(GameObject networkPrefab, uint prefabGlobalObjectIdHash, Vector3? position, Quaternion? rotation)
{
Vector3 defaultPosition = position ?? Vector3.zero;
Quaternion defaultRotation = rotation ?? Quaternion.identity;
var networkObject = UnityEngine.Object.Instantiate(networkPrefab, defaultPosition, defaultRotation).GetComponent<NetworkObject>();
// networkObject.transform.position = position ?? networkObject.transform.position;
// networkObject.transform.rotation = rotation ?? networkObject.transform.rotation;
networkObject.NetworkManagerOwner = NetworkManager;
networkObject.PrefabGlobalObjectIdHash = prefabGlobalObjectIdHash;
return networkObject;
}
Environment
- OS: Windows 11
- Unity Version: 6000.1.3f1
- Netcode Version: 2.4.2
- Netcode Topology: Client-Server
贡献指南
从这里开始
- 先读完整个 Issue,再读项目的贡献指南。
- 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
- Fork 仓库,在一个分支上完成修改。
- 提交 Pull Request,并在描述里引用这个 Issue 编号。
评估
这个 Issue 还没有评估数据。