Unity-Technologies / Unity-Technologies/com.unity.netcode.gameobjects
ClientRpc and ServerRpc decorators should give an error if attached to a non-NetworkBehaviour class method
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- 主要语言
- C#
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- 3 天 16 小时
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描述
Is your feature request related to a problem? Please describe.
I'm finding it easy to accidentally add [ClientRpc] or [ServerRpc] methods to MonoBehaviour-derived classes, where clearly they won't do anything. This leads to a bunch of confusion while I try to figure out what's wrong with the networking only to do the forehead-slap when I notice that the class hasn't been switched to NetworkBehaviour.
Describe the solution you'd like
At a minimum, a runtime error with a descriptive error message would be helpful. Something like "FooClientRpc was added to a class that doesn't derive from NetworkBehaviour - as a result, FooClientRpc will never be called."
Better would be a similar error logged when in the editor. Compile-time errors would be ideal if possible, of course.
Describe alternatives you've considered
Beyond "vigilance" (which can be assumed doesn't work), if it becomes a more serious issue then I'd have to rig some sort of linting rule to catch this.
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调研方向
该 issue 没有指出文件、测试或入口点。首先定位 ClientRpc 和 ServerRpc 装饰器的处理方式,以及如何检查 NetworkBehaviour 继承关系;为不继承自 NetworkBehaviour 的类中的方法定义并测试一项诊断,同时包含所请求的运行时或编辑器行为。
由索引模型根据 Issue 内容生成。
评估
- 技术栈
- csharp
- 领域
- networking
- Issue 类型
- 功能
- 难度
- 5/5
- 预计耗时
- 一周以上
- 活跃度
- 停滞
- 描述清晰度
- 需要澄清
- 新手友好度
- 35/100