Unity-Technologies / Unity-Technologies/UnityDataTools
Support calculating TypeTree overhead
まだ誰も着手していません。
- 主要言語
- C#
- スター
- 821
- フォーク
- 71
- 平均マージ
- 3時間 13分
- マージ済み PR(30日)
- 9
説明
Some AssetBundle or content directory builds can have a high overhead from the TypeTree data in the SerializedFile header.
This is particularly true if there is a very high granularity of files, and the project contains large MonoBehaivours (large in term of serialization description, the data size is not important)
This task is to update UnityDataTool to make it easier to "see" this overhead and pinpoint details about it (such as the existence of large MonoBehaviours, or widely repeated types). We do expose the raw information about TypeTrees through the serializd-file command, but it is very low level so far.
Option 1: update the Analysis database and capture the data during analysis so that TypeTrees have dedicated table in the database.
From the raw table data it should be made clear how to extract the overall size and duplication statistics (either based on queries in the docs or a custom view)
A POC already exists in this branch:
https://github.com/Unity-Technologies/UnityDataTools/compare/main...typetreeanalysis
That branch is out of data with the recent changed in UnityDataTool and probably needs some design adjustments, but can be a great starting point.
Option 2: update the serialized-file command to print TypeTree stats information in a convenient summary format, and to publish example in the documentation for how to do analysis based on that raw data. E.g. example script.
Option 3: Really low level would be to make use of the data already exposed by serialized-file and have a script that show how to populate that into a dedicated database.
Because the data could get pretty large for large builds i think the first is probably best.
Question: how should we handle a build that has external typetrees? In that case the serialized file have no typetrees so the new tables would be empty. There is probably minimal value to calculating a lot of stats for this case, because by design they are already deduplicated.
Detail: For builds with external typetrees then we can potentially skip creating the typetree tables and views (to avoid extra noise in the analyze database for builds where those stats don't apply)
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調査の方向性
既存のtypetreeanalysisブランチと、serialized-fileコマンドによって公開される生のTypeTreeデータの確認から始めてください。analysis-database、summary-output、scriptingの各オプションを比較し、外部TypeTreeをどのように扱うべきかも含めて検討してください; TypeTreeのオーバーヘッドと重複の詳細を分析しやすくするアプローチが選ばれれば完了です。
索引モデルが issue の本文から書いたものです。
評価
- 技術スタック
- csharp
- 領域
- database, tooling
- issue の種類
- 機能追加
- 難易度
- 5/5
- 見積もり時間
- 1週間以上
- 活発さ
- 静か
- 明瞭さ
- 説明が足りない
- 初心者へのやさしさ
- 35/100