Unity-Technologies / Unity-Technologies/CharacterControllerSamples
Use root motion to move it
Open
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 408
- Forks
- 67
- PR merge metrics
- No merged PRs in 30d
Description
How do I use root motion to move my character controller?
I got Animator.deltaPosition from the hybrid approach, but it doesn't move well
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue mentions Animator.deltaPosition and a hybrid approach, but names no files, tests, or entry points. Start by locating the character controller and root-motion handling in the sample projects, then determine the expected movement behavior and how it should be validated.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100