Unity-Technologies / Unity-Technologies/CharacterControllerSamples
Netcode tutorial doesn't handle multiple MainEntityCamera from different clients but uses HasSingleton<MainEntityCamera>
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- Dominant language
- C#
- Stars
- 408
- Forks
- 67
- PR merge metrics
- No merged PRs in 30d
Description
If you follow the directions in https://github.com/Unity-Technologies/CharacterControllerSamples/blob/master/_Documentation/Tutorial/tutorial-netcodecharacters.md
Everything works in the editor fine, that is until a second client connects. That's when that world creates a 2nd MainEntityCamera entity and the MainCameraSystem breaks.
Considering it's a tutorial for netcode it should be assumed it's for multiplayer and multiple clients.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with _Documentation/Tutorial/tutorial-netcodecharacters.md and follow the tutorial through MainCameraSystem, focusing on its HasSingleton assumption. Reproduce the issue by connecting a second client and inspect the resulting MainEntityCamera entities. Done means the tutorial's netcode setup no longer breaks when multiple clients create cameras.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- documentation, game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100