TrinityCore / TrinityCore/WowPacketParser
playerchoice_respons_reward
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- Dominant language
- C#
- Stars
- 522
- Forks
- 387
- Avg merge
- 3d 6h
- Merged PRs (30d)
- 4
Description
Playerchoice and playerchoice_response get filled but reward never maybe an issue with struct
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the parser code for PlayerChoice and playerchoice_response, then inspect how their structures populate fields from packet data. Reproduce the issue with a relevant sniff or parser input and compare the reward field with the other populated values. Done means reward is populated correctly and the behavior is covered by the project's available validation or tests.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- devtools
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100