PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Mercenary Party Select
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Descrizione
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What platform are you running Path of Building on?
Windows
Is your feature request related to a problem?
Mercenary Display an Calculation
Describe the solution you'd like
1. User Interface in the Party Tab (Party -> Mercenary)
Inside the existing Party tab, there would be a dedicated sub-section or drop-down menu titled "Mercenary / Companion Configuration".
Preset Selection & Import:
Presets: Pre-built archetypes (e.g., Aura-Bot Merc, Curse/Debuff Merc, Warcry Tank).
Custom Import: Option to load a separate Mercenary PoB build via a build code or profile link.
Status Toggle: A simple checkbox: "Include Mercenary Buffs in Main Character Calcs" to quickly toggle the impact on your main character on and off.
2. Equipment & Skills (Equipment & Skills)
Since mercenaries wear their own gear, PoB would need a compact inventory window within this configuration:
Gear Slots
Dedicated Inventory: Slots for Main Hand/Off-Hand, Helmet, Body Armour, Gloves, Boots, and Jewelry.
Stat Validation: PoB would automatically check if the Mercenary meets the Attribute Requirements (Strength, Dexterity, Intelligence) for the equipped items.
Item Synergies: Gear mods like "Nearby Enemies have -9% Fire Resistance" (Helmet) or "Curse Enemies with Vulnerability on Hit" (Gloves) are tracked directly on the Mercenary.
Skill Selection & Gem Links
Skill Slots: Assigning active Mercenary skills (e.g., specific Auras, Warcries, Taunts, Exposure skills).
Support Gems: Linking support gems (e.g., Generosity Support for Auras or Increased Area of Effect Support for Curses).
3. Calculations & Main Character Impact (Calcs)
The biggest benefit would be the automatic calculation of Mercenary effects applied to your main character:
Offensive Impact (DPS):
Auras & Ailments: Direct calculation of active Auras (Hatred, Precision, etc.), Elemental Exposure, and Wither stacks.
Debuffs: Automatic application of Curses and Shock percentages inflicted by the Mercenary.
Defensive Impact (EHP):
Defensive Auras: Inclusion of Grace, Determination, or Purity of Elements.
Crowd Control & Aggro: Factoring in Taunt mechanics (enemies dealing reduced damage to the player) or damage mitigation buffs.
4. Mercenary Survival Check (Mercenary Stats)
A useful addition would be a small stat overview dedicated to the Mercenary's own survivability:
Stat | Mercenary Window Display -- | -- Max Life / ES | `4,800 Life Resistances | 75% Fire / 75% Cold / 75% Lightning / 20% Chaos Effective EHP | 32,500 EHP (Survival check for T16 / Uber Bosses)Describe alternatives you've considered
No response
Additional context
No response
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Come iniziare
- Leggi tutta la issue e poi la guida ai contributi del progetto.
- Commenta sulla issue per dire che te ne occupi tu — evita che due persone facciano lo stesso lavoro.
- Fai un fork del repository e lavora su un branch.
- Apri una pull request che faccia riferimento al numero della issue.
Direzione di ricerca
Inizia esaminando le aree esistenti Party, Equipment, Skills e Calcs nominate nella richiesta, quindi determina come si integrerebbero i preset dei mercenari, le build importate, l’equipaggiamento, le skill e gli effetti. Chiarisci con i maintainer il deliverable minimo e i criteri di accettazione prima dell’implementazione; il lavoro sarà considerato completato quando sarà concordato un ambito che copra la UI e i calcoli risultanti del personaggio principale.
Scritto dal modello di indicizzazione a partire dal testo della issue.
Valutazione
- Stack tecnologico
- lua
- Ambito
- backend, frontend
- Tipo di issue
- Funzionalità
- Difficoltà
- 5/5
- Tempo stimato
- Più di una settimana
- Stato di attività
- Tranquilla
- Chiarezza
- Da chiarire
- Idoneità per principianti
- 25/100