PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

Mercenary Party Select

Aperta
#9,984 2 commenti 2 reazioni 0 assegnatari Vedi su GitHub

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enhancement
Lingua principale
Lua
Stelle
5.4k
Fork
2.4k
Merge medio
1g 12h
PR unite (30g)
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Descrizione

Check for duplicates
  • I've checked for duplicate open and closed issues by using the search function of the issue tracker
What platform are you running Path of Building on?

Windows

Is your feature request related to a problem?

Mercenary Display an Calculation

Describe the solution you'd like

1. User Interface in the Party Tab (Party -> Mercenary)

Inside the existing Party tab, there would be a dedicated sub-section or drop-down menu titled "Mercenary / Companion Configuration".

  • Preset Selection & Import:

    • Presets: Pre-built archetypes (e.g., Aura-Bot Merc, Curse/Debuff Merc, Warcry Tank).

    • Custom Import: Option to load a separate Mercenary PoB build via a build code or profile link.

  • Status Toggle: A simple checkbox: "Include Mercenary Buffs in Main Character Calcs" to quickly toggle the impact on your main character on and off.

2. Equipment & Skills (Equipment & Skills)

Since mercenaries wear their own gear, PoB would need a compact inventory window within this configuration:

Gear Slots
  • Dedicated Inventory: Slots for Main Hand/Off-Hand, Helmet, Body Armour, Gloves, Boots, and Jewelry.

  • Stat Validation: PoB would automatically check if the Mercenary meets the Attribute Requirements (Strength, Dexterity, Intelligence) for the equipped items.

  • Item Synergies: Gear mods like "Nearby Enemies have -9% Fire Resistance" (Helmet) or "Curse Enemies with Vulnerability on Hit" (Gloves) are tracked directly on the Mercenary.

Skill Selection & Gem Links
  • Skill Slots: Assigning active Mercenary skills (e.g., specific Auras, Warcries, Taunts, Exposure skills).

  • Support Gems: Linking support gems (e.g., Generosity Support for Auras or Increased Area of Effect Support for Curses).

3. Calculations & Main Character Impact (Calcs)

The biggest benefit would be the automatic calculation of Mercenary effects applied to your main character:

  • Offensive Impact (DPS):

    • Auras & Ailments: Direct calculation of active Auras (Hatred, Precision, etc.), Elemental Exposure, and Wither stacks.

    • Debuffs: Automatic application of Curses and Shock percentages inflicted by the Mercenary.

  • Defensive Impact (EHP):

    • Defensive Auras: Inclusion of Grace, Determination, or Purity of Elements.

    • Crowd Control & Aggro: Factoring in Taunt mechanics (enemies dealing reduced damage to the player) or damage mitigation buffs.

4. Mercenary Survival Check (Mercenary Stats)

A useful addition would be a small stat overview dedicated to the Mercenary's own survivability:

Stat | Mercenary Window Display -- | -- Max Life / ES | `4,800 Life Resistances | 75% Fire / 75% Cold / 75% Lightning / 20% Chaos Effective EHP | 32,500 EHP (Survival check for T16 / Uber Bosses)
Describe alternatives you've considered

No response

Additional context

No response

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  4. Apri una pull request che faccia riferimento al numero della issue.

Direzione di ricerca

Inizia esaminando le aree esistenti Party, Equipment, Skills e Calcs nominate nella richiesta, quindi determina come si integrerebbero i preset dei mercenari, le build importate, l’equipaggiamento, le skill e gli effetti. Chiarisci con i maintainer il deliverable minimo e i criteri di accettazione prima dell’implementazione; il lavoro sarà considerato completato quando sarà concordato un ambito che copra la UI e i calcoli risultanti del personaggio principale.

Scritto dal modello di indicizzazione a partire dal testo della issue.

Valutazione

Stack tecnologico
lua
Ambito
backend, frontend
Tipo di issue
Funzionalità
Difficoltà
5/5
Tempo stimato
Più di una settimana
Stato di attività
Tranquilla
Chiarezza
Da chiarire
Idoneità per principianti
25/100

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