PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Mercenary Party Select
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Beschreibung
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What platform are you running Path of Building on?
Windows
Is your feature request related to a problem?
Mercenary Display an Calculation
Describe the solution you'd like
1. User Interface in the Party Tab (Party -> Mercenary)
Inside the existing Party tab, there would be a dedicated sub-section or drop-down menu titled "Mercenary / Companion Configuration".
Preset Selection & Import:
Presets: Pre-built archetypes (e.g., Aura-Bot Merc, Curse/Debuff Merc, Warcry Tank).
Custom Import: Option to load a separate Mercenary PoB build via a build code or profile link.
Status Toggle: A simple checkbox: "Include Mercenary Buffs in Main Character Calcs" to quickly toggle the impact on your main character on and off.
2. Equipment & Skills (Equipment & Skills)
Since mercenaries wear their own gear, PoB would need a compact inventory window within this configuration:
Gear Slots
Dedicated Inventory: Slots for Main Hand/Off-Hand, Helmet, Body Armour, Gloves, Boots, and Jewelry.
Stat Validation: PoB would automatically check if the Mercenary meets the Attribute Requirements (Strength, Dexterity, Intelligence) for the equipped items.
Item Synergies: Gear mods like "Nearby Enemies have -9% Fire Resistance" (Helmet) or "Curse Enemies with Vulnerability on Hit" (Gloves) are tracked directly on the Mercenary.
Skill Selection & Gem Links
Skill Slots: Assigning active Mercenary skills (e.g., specific Auras, Warcries, Taunts, Exposure skills).
Support Gems: Linking support gems (e.g., Generosity Support for Auras or Increased Area of Effect Support for Curses).
3. Calculations & Main Character Impact (Calcs)
The biggest benefit would be the automatic calculation of Mercenary effects applied to your main character:
Offensive Impact (DPS):
Auras & Ailments: Direct calculation of active Auras (Hatred, Precision, etc.), Elemental Exposure, and Wither stacks.
Debuffs: Automatic application of Curses and Shock percentages inflicted by the Mercenary.
Defensive Impact (EHP):
Defensive Auras: Inclusion of Grace, Determination, or Purity of Elements.
Crowd Control & Aggro: Factoring in Taunt mechanics (enemies dealing reduced damage to the player) or damage mitigation buffs.
4. Mercenary Survival Check (Mercenary Stats)
A useful addition would be a small stat overview dedicated to the Mercenary's own survivability:
Stat | Mercenary Window Display -- | -- Max Life / ES | `4,800 Life Resistances | 75% Fire / 75% Cold / 75% Lightning / 20% Chaos Effective EHP | 32,500 EHP (Survival check for T16 / Uber Bosses)Describe alternatives you've considered
No response
Additional context
No response
Beitragsleitfaden
Erste Schritte
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Rechercherichtung
Beginne mit der Überprüfung der im Request genannten vorhandenen Bereiche Party, Equipment, Skills und Calcs und ermittle anschließend, wie Söldner-Presets, importierte Builds, Ausrüstung, Skills und Effekte zusammenpassen würden. Kläre vor der Implementierung mit den Maintainer:innen das kleinstmögliche Deliverable und die Akzeptanzkriterien; als abgeschlossen gilt die Arbeit, wenn ein abgestimmter Umfang vorliegt, der die UI und die daraus resultierenden Berechnungen für den Hauptcharakter abdeckt.
Vom Indexierungsmodell aus dem Issue-Text verfasst.
Bewertung
- Tech-Stack
- lua
- Bereich
- backend, frontend
- Issue-Typ
- Feature
- Schwierigkeit
- 5/5
- Geschätzter Aufwand
- Über eine Woche
- Aktivitätsstatus
- Ruhig
- Klarheit
- Muss geklärt werden
- Anfängerfreundlichkeit
- 25/100