PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

Serpent Warrior (Imperfect, Normal, Perfect) Multistrike

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bug: calculation spectre
Dominant language
Lua
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Description

Check version
  • I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
  • I've checked for duplicate open and closed issues by using the search function of the issue tracker
Check for support
  • I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?

Windows

What is the value from the calculation in-game?

Serpent Warrior's Mortar spell when used in defensive stance actually is modified by Multistrike, making it a spell but does not use the cast speed modifier from the minions but the attack.

What is the value from the calculation in Path of Building?

POB calculates the mortar skill (unsure whether it is Mortar 1 or Mortar 2) using cast speed, which would be inaccurate.

How to reproduce the issue

Select Raise Spectre
Select Imperfect/Normal/Perfect Serpent Warrior
Support with Meat Shield to assume Defensive, forcing Mortar behavior
Support with Multistrike
Check Calculations for Mortar and Mortar 2

Character build code
https://pobb.in/dF5rXFElimoh
Screenshots

https://youtu.be/oSjiaY8Zy1I?t=114

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source file or test is named. Load the linked build code, reproduce the issue with Raise Spectre, each Serpent Warrior variant, Meat Shield, and Multistrike, then inspect the Mortar and Mortar 2 calculations; done means the displayed values match the in-game behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev, tooling
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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