PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

Instant leech calculated incorrectly for simultaneous attacks

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Beschreibung

Check version
  • I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
  • I've checked for duplicate open and closed issues by using the search function of the issue tracker
Check for support
  • I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?

Windows

What is the value from the calculation in-game?

In game, when utilizing Bloodseeker and another claw, leech from hits with doublestrike is instantaneous and capped at 10% of life, as simultaneous attacks generate a single hit which is then used to generate a single leech stack.

What is the value from the calculation in Path of Building?

Path of Building calculates independent leech stacks for MH and OH for simultaneous dual wielding attacks such as Cleave or Dual Strike. This results in a doubling of calculated effective leech when using instant leech.
Additionally, local weapon effects such as Bloodseeker are miscalculated, splitting the leech into two components for MH and OH.

How to reproduce the issue
  1. Select "Cleave" or "Double Strike" under skills.
  2. Add the correct weapon types for the skill to make it usable (axe/sword, or claws)
  3. Add flat damage, life, and % of attack damage leeched as life to config (for simplicity).

4a. Add "100% of life leech is instant" to config. Observe that instant leech is calculated at 200% instead of 100%.
4b. Add "Life Leech from Hits with this Weapon is instant" to one of the weapons. Observe that the "life leech rate" section now shows 10% life instant leech in addition to non-instant leech, instead of a single 10% life instant leech on hit.

Character build code
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Rechercherichtung

Reproduziere das Problem mit Cleave oder Double Strike, dual-wield weapons, flat damage, life und leech, die wie beschrieben konfiguriert sind. Verfolge die Berechnungen von instant-leech und weapon-local leech und überprüfe anschließend, dass gleichzeitige Angriffe ein leech result erzeugen und dass die angezeigte life-leech rate dem Verhalten im Spiel entspricht.

Vom Indexierungsmodell aus dem Issue-Text verfasst.

Bewertung

Tech-Stack
lua
Bereich
backend
Issue-Typ
Bug
Schwierigkeit
4/5
Geschätzter Aufwand
3-5 Tage
Aktivitätsstatus
Veraltet
Klarheit
Größtenteils klar
Anfängerfreundlichkeit
28/100

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