PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

Spectre Addition Error Codes [New Team for Affliction SPectre Adds?

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bug: behaviour
Lingua principale
Lua
Stelle
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Fork
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Merge medio
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Descrizione

Check version
  • I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
  • I've checked for duplicate issues by using the search function of the issue tracker
Check for support
  • I've checked that the behaviour is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What is the behaviour in-game?

N/A

What is the behaviour in Path of Building?

Error code on launch caused by proper [afaik] insertion of new spectre data

How to reproduce the issue
  1. Go to Spectre.lua file in Path of Buidling which list minions
  2. Insert the following new table at the bottom
    -- Perfect Dancing Sword
    minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/AnimatedSwordHigh_"] = {
    name = "Perfect Dancing Sword",
    life = 1.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.25,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    "MeleeAtAnimationSpeed",
    "AzmeriSawbladeAnimatedWeaponCyclone",
    "AzmeriDoubleSlashAnimatedWeapon",
    "AzmeriSwordStormCascade",
    },
    modList = {
    },
    }
  3. Go to Spectre.lua containing minion skills
  4. Insert the following new table at bottom
    }
    skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
    [SkillType.Attack] = true,
    [SkillType.RangedAttack] = true,
    [SkillType.MirageArcherCanUse] = true,
    [SkillType.Projectile] = true,
    [SkillType.MeleeSingleTarget] = true,
    [SkillType.Multistrikeable] = true,
    [SkillType.Melee] = true,
    [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    attack = true,
    melee = true,
    projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
    [1] = {levelRequirement = 1, statInterpolation = , cost = { }, },
    },
    }
    skills["AzmeriSawbladeAnimatedWeaponCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
    [SkillType.Attack] = true,
    [SkillType.Area] = true,
    [SkillType.Melee] = true,
    [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    attack = true,
    area = true,
    melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
    [1] = {levelRequirement = 68, statInterpolation = , cost = { }, },
    },
    }
    skills["AzmeriDoubleSlashAnimatedWeapon"] = {
    name = "Lacerate",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.",
    skillTypes = {
    [SkillType.Attack] = true,
    [SkillType.Area] = true,
    [SkillType.Multistrikeable] = true,
    [SkillType.Melee] = true,
    [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    attack = true,
    area = true,
    melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
    [1] = {levelRequirement = 68, statInterpolation = , cost = { }, },
    },
    }
    skills["AzmeriSwordStormCascade"] = {
    name = "AzmeriSwordStormCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    [SkillType.Spell] = true,
    [SkillType.Damage] = true,
    [SkillType.Area] = true,
    [SkillType.Fire] = true,
    [SkillType.Triggerable] = true,
    [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    area = true,
    spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
    [1] = {levelRequirement = 68, statInterpolation = , cost = { }, },
    },
    }
Character build code
N/A
Screenshots

SpectreLuaNewAdditionError

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  3. Fai un fork del repository e lavora su un branch.
  4. Apri una pull request che faccia riferimento al numero della issue.

Direzione di ricerca

Inizia dalle definizioni di minion e skill in Spectre.lua e riproduci l'errore di avvio usando le tabelle di Perfect Dancing Sword riportate nell'issue. Controlla la sintassi della tabella inserita e le voci di skill referenziate, quindi verifica che Path of Building si avvii e che i nuovi dati di spectre vengano caricati senza errori.

Scritto dal modello di indicizzazione a partire dal testo della issue.

Valutazione

Stack tecnologico
lua
Ambito
tooling
Tipo di issue
Bug
Difficoltà
3/5
Tempo stimato
1-2 giorni
Stato di attività
Ferma
Chiarezza
Abbastanza chiara
Idoneità per principianti
35/100

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