PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

Spectre Addition Error Codes [New Team for Affliction SPectre Adds?

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bug: behaviour
Lenguaje dominante
Lua
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PR fusionados (30 d)
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Descripción

Check version
  • I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
  • I've checked for duplicate issues by using the search function of the issue tracker
Check for support
  • I've checked that the behaviour is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What is the behaviour in-game?

N/A

What is the behaviour in Path of Building?

Error code on launch caused by proper [afaik] insertion of new spectre data

How to reproduce the issue
  1. Go to Spectre.lua file in Path of Buidling which list minions
  2. Insert the following new table at the bottom
    -- Perfect Dancing Sword
    minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/AnimatedSwordHigh_"] = {
    name = "Perfect Dancing Sword",
    life = 1.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.25,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    "MeleeAtAnimationSpeed",
    "AzmeriSawbladeAnimatedWeaponCyclone",
    "AzmeriDoubleSlashAnimatedWeapon",
    "AzmeriSwordStormCascade",
    },
    modList = {
    },
    }
  3. Go to Spectre.lua containing minion skills
  4. Insert the following new table at bottom
    }
    skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
    [SkillType.Attack] = true,
    [SkillType.RangedAttack] = true,
    [SkillType.MirageArcherCanUse] = true,
    [SkillType.Projectile] = true,
    [SkillType.MeleeSingleTarget] = true,
    [SkillType.Multistrikeable] = true,
    [SkillType.Melee] = true,
    [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    attack = true,
    melee = true,
    projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
    [1] = {levelRequirement = 1, statInterpolation = , cost = { }, },
    },
    }
    skills["AzmeriSawbladeAnimatedWeaponCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
    [SkillType.Attack] = true,
    [SkillType.Area] = true,
    [SkillType.Melee] = true,
    [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    attack = true,
    area = true,
    melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
    [1] = {levelRequirement = 68, statInterpolation = , cost = { }, },
    },
    }
    skills["AzmeriDoubleSlashAnimatedWeapon"] = {
    name = "Lacerate",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.",
    skillTypes = {
    [SkillType.Attack] = true,
    [SkillType.Area] = true,
    [SkillType.Multistrikeable] = true,
    [SkillType.Melee] = true,
    [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    attack = true,
    area = true,
    melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
    [1] = {levelRequirement = 68, statInterpolation = , cost = { }, },
    },
    }
    skills["AzmeriSwordStormCascade"] = {
    name = "AzmeriSwordStormCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    [SkillType.Spell] = true,
    [SkillType.Damage] = true,
    [SkillType.Area] = true,
    [SkillType.Fire] = true,
    [SkillType.Triggerable] = true,
    [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    area = true,
    spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
    [1] = {levelRequirement = 68, statInterpolation = , cost = { }, },
    },
    }
Character build code
N/A
Screenshots

SpectreLuaNewAdditionError

Guía de contribución

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Primeros pasos

  1. Lee el issue completo y luego la guía de contribución del proyecto.
  2. Comenta en el issue que vas a ocuparte — evita que dos personas hagan lo mismo.
  3. Haz un fork del repositorio y trabaja en una rama.
  4. Abre un pull request que haga referencia al número del issue.

Línea de trabajo

Comienza en las definiciones de minions y skills de Spectre.lua y reproduce el error de lanzamiento usando las tablas de Perfect Dancing Sword del issue. Comprueba la sintaxis de la tabla insertada y las entradas de skills referenciadas, y verifica después que Path of Building se inicia y que los nuevos datos de spectre se cargan sin errores.

Escrito por el modelo de indexación a partir del texto del issue.

Evaluación

Stack tecnológico
lua
Área
tooling
Tipo de issue
Error
Dificultad
3/5
Tiempo estimado
1-2 días
Estado de actividad
Estancado
Claridad
Bastante claro
Aptitud para principiantes
35/100

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