PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

Spectre Addition Error Codes [New Team for Affliction SPectre Adds?

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bug: behaviour
Dominant language
Lua
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Forks
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Avg merge
1d 12h
Merged PRs (30d)
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Description

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  • I'm running the latest version of Path of Building and I've verified this by checking the changelog
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  • I've checked for duplicate issues by using the search function of the issue tracker
Check for support
  • I've checked that the behaviour is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What is the behaviour in-game?

N/A

What is the behaviour in Path of Building?

Error code on launch caused by proper [afaik] insertion of new spectre data

How to reproduce the issue
  1. Go to Spectre.lua file in Path of Buidling which list minions
  2. Insert the following new table at the bottom
    -- Perfect Dancing Sword
    minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/AnimatedSwordHigh_"] = {
    name = "Perfect Dancing Sword",
    life = 1.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.25,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    "MeleeAtAnimationSpeed",
    "AzmeriSawbladeAnimatedWeaponCyclone",
    "AzmeriDoubleSlashAnimatedWeapon",
    "AzmeriSwordStormCascade",
    },
    modList = {
    },
    }
  3. Go to Spectre.lua containing minion skills
  4. Insert the following new table at bottom
    }
    skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
    [SkillType.Attack] = true,
    [SkillType.RangedAttack] = true,
    [SkillType.MirageArcherCanUse] = true,
    [SkillType.Projectile] = true,
    [SkillType.MeleeSingleTarget] = true,
    [SkillType.Multistrikeable] = true,
    [SkillType.Melee] = true,
    [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    attack = true,
    melee = true,
    projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
    [1] = {levelRequirement = 1, statInterpolation = , cost = { }, },
    },
    }
    skills["AzmeriSawbladeAnimatedWeaponCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
    [SkillType.Attack] = true,
    [SkillType.Area] = true,
    [SkillType.Melee] = true,
    [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    attack = true,
    area = true,
    melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
    [1] = {levelRequirement = 68, statInterpolation = , cost = { }, },
    },
    }
    skills["AzmeriDoubleSlashAnimatedWeapon"] = {
    name = "Lacerate",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.",
    skillTypes = {
    [SkillType.Attack] = true,
    [SkillType.Area] = true,
    [SkillType.Multistrikeable] = true,
    [SkillType.Melee] = true,
    [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    attack = true,
    area = true,
    melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
    [1] = {levelRequirement = 68, statInterpolation = , cost = { }, },
    },
    }
    skills["AzmeriSwordStormCascade"] = {
    name = "AzmeriSwordStormCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    [SkillType.Spell] = true,
    [SkillType.Damage] = true,
    [SkillType.Area] = true,
    [SkillType.Fire] = true,
    [SkillType.Triggerable] = true,
    [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    area = true,
    spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
    [1] = {levelRequirement = 68, statInterpolation = , cost = { }, },
    },
    }
Character build code
N/A
Screenshots

SpectreLuaNewAdditionError

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start in the Spectre.lua minion and skill definitions and reproduce the launch error using the Perfect Dancing Sword tables from the issue. Check the inserted table syntax and referenced skill entries, then verify that Path of Building launches and the new spectre data loads without an error.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
tooling
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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