PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

High GPU Load and Coil Whine

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bug
Dominant language
Lua
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Check version
  • I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
  • I've checked for duplicate issues by using the search function of the issue tracker
How is Path of Building expected to behave?

Not trying to burn down GPU's.

How does Path of Building behave?

I'm having this Issue since the latest update and also only found problems in the issue tracker but no solutions.

When in the build select screen, GPU load jumps to over 70% and GPU has coil whine.

When selected a build and you are in the skill tree, GPU load jumps to over 20%

When tabbing out of the program GPU usage is at a near 1%

The bigger the window, the bigger the problem (yes literally).

I also checked the settings in the nvidia control panel and set the frequencies to a max of 30 fps which did not solve the issue.

How to reproduce the issue

No response

Character build code

No response

Screenshots

No response

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the GPU-load change in the build select screen and skill tree, comparing usage with the window focused and tabbed out. Trace the desktop rendering path and identify a measurable fix; done means the reported GPU spikes and coil whine no longer occur under those conditions.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
desktop, performance
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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