PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Add support for Tainted Pact's "Taking Chaos Damage over Time heals you instead while Leeching Life"
Open
Nobody has claimed this yet.
enhancement
- Dominant language
- Lua
- Stars
- 5.4k
- Forks
- 2.4k
- Avg merge
- 1d 12h
- Merged PRs (30d)
- 26
Description
Check for duplicates
- I've checked for duplicate issues by using the search function of the issue tracker
Is your feature request related to a problem?
This mod isn't supported. Gluttony of elements also isn't
Describe the solution you'd like
Implement this as recovery that is not scaled by recovery rate and not treated as regeneration based upon the damage taken after resistances.
Describe alternatives you've considered
No response
Additional context
No response
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file, test, or entry point is named. Start by locating how Path of Exile damage-over-time recovery and the related Gluttony of Elements mechanic are represented, then verify that the new recovery uses post-resistance damage, ignores recovery rate, and is not treated as regeneration.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100