PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

Add support for Tainted Pact's "Taking Chaos Damage over Time heals you instead while Leeching Life"

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enhancement
Dominant language
Lua
Stars
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Forks
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Avg merge
1d 12h
Merged PRs (30d)
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Description

Check for duplicates
  • I've checked for duplicate issues by using the search function of the issue tracker
Is your feature request related to a problem?

This mod isn't supported. Gluttony of elements also isn't

Describe the solution you'd like

Implement this as recovery that is not scaled by recovery rate and not treated as regeneration based upon the damage taken after resistances.

Describe alternatives you've considered

No response

Additional context

No response

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file, test, or entry point is named. Start by locating how Path of Exile damage-over-time recovery and the related Gluttony of Elements mechanic are represented, then verify that the new recovery uses post-resistance damage, ignores recovery rate, and is not treated as regeneration.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

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