PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

Skills that attack using dual wield calculating ailments incorrectly

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bug: calculation
Dominant language
Lua
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Description

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  • I'm running the latest version of Path of Building and I've verified this by checking the changelog
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  • I've checked for duplicate issues by using the search function of the issue tracker
What is the expected behaviour/value?

Ailment damage should be calculated separately per hand then combined: Mark_GGG

What is the actual behaviour/value?

Melee skills that can hit simultaneously with both hands while dual wielding incorrectly show ailment damage only being contributed from one hand. Changing a weapon that inflicts bleed to a weapon that cannot inflict bleed does not affect the bleed DPS.

How to reproduce the issue

Swap "Test 1" weapon to "Test 2" weapon.

Character build code
https://pastebin.com/q6PvWzcT
Screenshots

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image

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Use the linked Pastebin build and reproduce the issue by swapping the “Test 1” and “Test 2” weapons. Trace the ailment-damage calculation for melee skills that can hit with both hands, then verify that each hand contributes separately and that the displayed bleed DPS changes when one weapon cannot inflict bleed.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

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