PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Stun Duration is not affecting Boneshatter's pulse area of effect
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Description
Check version
- I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
- I've checked for duplicate issues by using the search function of the issue tracker
What is the expected behaviour/value?
When I increase my Stun Duration via passive skills or support gems, I expect Boneshatter's pulse area of effect to reflect that.
Boneshatter gem states the following:
"Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%"
What is the actual behaviour/value?

However, increasing stun duration does not have an effect on the area of effect (see above).
How to reproduce the issue
No response
Build code
https://pastebin.com/xTpt1jpW
Screenshots
No response
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file or test is named. Start by loading the linked build code in Path of Building and comparing Boneshatter's displayed pulse area of effect with different Stun Duration values. Trace the Boneshatter calculation entry point and verify that the displayed area follows the gem's stated scaling.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100