PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Detonation by health damage (Secondary damage)
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- Dominant language
- Lua
- Stars
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- 1d 12h
- Merged PRs (30d)
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Description
Is your feature request related to a problem? Please describe.
I'm doing a build that is centering on explosion on death damage, but PoB doesn't give an estimated hit for that. I'm aiming for 150% of life as chaos damage and I have no idea what that will end up being per hit.
Describe the solution you'd like
I would like an option to see the secondary damage in the calculations screen using average monster health for the level, or even minimum would be ok. It would need to include all of the modifiers that affect the secondary damage.
Describe alternatives you've considered
Secondary damage hit bonuses as a general concept. They are affected by things like AoE, Area Damage, Flat Damage, general damage types (Chaos, Physical, etc.). Even if I could only see the modifiers to damage, I could work out the final damage from that.
Additional context
Add any other context or screenshots about the feature request here.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files or tests. Start by locating the calculations screen and the existing secondary-damage handling, then trace how damage modifiers and average monster health are represented. Done would mean the requested secondary hit damage or its applicable modifiers appear in calculations for detonation-by-health effects.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100