PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Attack Speed Discrepancies Between In-game and PoB
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- Dominant language
- Lua
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Description
As I was min-maxing the attack speed on my cospri build I noticed discrepancy between the PoB attack rate and the in-game tooltip.
using https://pastebin.com/x9iiZG8W as build reference:
PoB says 6.44 attack rate, however in-game it says 6.45, slightly higher than PoB
If you add the 5% attack speed jewel Cataclysm Shrine into the empty socket PoB says 6.72 while in-game says 6.71, slightly lower this time
Finally if you turn on elusive for the 15% attack speed, PoB says 7.53, which is perfectly just under cospri's 7.57 breakpoints, however in-game it says 7.58, this time higher than PoB and also above the breakpoint.
Obviously it is 7.58 unless something is going horribly wrong with the in-game tooltip but bouncing back and forth between which one is higher is a bit puzzling.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the three attack-rate comparisons from the linked Pastebin build: the base Cospri setup, the Cataclysm Shrine jewel, and Elusive's 15% attack speed. Trace the attack-rate calculation used by PoB and compare its rounding or breakpoint handling with the in-game tooltip; done means the discrepancy is explained and the displayed rate is corrected or confirmed.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100