NativeScript / NativeScript/android
Publish debug symbols for nativescript-optimized.aar, not only for nativescript-regular.aar
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- Dominant language
- C++
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Description
Is your feature request related to a problem? Please describe.
I'm trying to get native crashes of our app symbolicated. Sentry and Play Console both show only raw offsets inside libNativeScript.so. Every release here ships a debug-symbols.zip, which looked like exactly what I needed, but unless I'm misreading things it doesn't match release builds: the gradle template picks the optimized runtime for release builds, while the published symbols are built from the regular flavor. Since Sentry and Play match symbols strictly by BuildID, the published symbols can only ever apply to debug builds, and production crashes stay unsymbolicated.
Describe the solution you'd like
Publish the unstripped optimized build as well (debug-symbols-optimized.zip or similar, or both flavors in one zip), the same way it's already done for the regular flavor. That would make production native crashes debuggable without any build changes on the app side. It might also be worth mentioning in the release notes which flavor the existing zip corresponds to.
Describe alternatives you've considered
- Setting
"android": { "useV8Symbols": true }so that release builds ship the regular flavor, which the published symbols do match. That works, but it means giving up -O3 and section gc on the runtime glue and shipping the inspector code in production, just to get matching symbols. - Building the runtime from source with symbols. Possible, but a lot of infrastructure for something the release pipeline here already produces for the other flavor.
- Living with unsymbolicated native frames.
Additional context
BuildIDs checked with v9.0.4 on arm64-v8a:
regular (npm AAR): BuildID[sha1]=d7c0ab67…, stripped
optimized (npm AAR): BuildID[sha1]=68bb8632…, stripped
optimized-with-inspector (npm AAR): BuildID[sha1]=d7c0ab67…, stripped
debug-symbols.zip: BuildID[sha1]=d7c0ab67…, with debug_info, not stripped
It took me a while with file and readelf to figure out why nothing matched, so hopefully this saves the next person the detour. And if I'm missing something and there is already a way to get matching symbols for the optimized runtime, happy to be corrected.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing the release packaging that creates debug-symbols.zip and the optimized AAR, then compare the regular and optimized artifacts' BuildIDs. Done means the release outputs include debug symbols matching the optimized runtime, with the artifact naming or release notes identifying the flavor.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android, cpp
- Domain
- build-system, mobile, release
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 52/100