LtxProgrammer / LtxProgrammer/Changed-Minecraft-Mod

Grab Struggle Minigame Revamp

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#1,756 1 comment 0 reactions 0 assignees View on GitHub

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enhancement
Dominant language
Java
Stars
83
Forks
58
Avg merge
1d 16h
Merged PRs (30d)
2

Description

How about instead of tracking the minigame bye the grab ability instance.
We make a generic minigame system that is saved IN the player?
Not only that will allow a better way to sync it but will also fix the issues where two struggle minigames packets are send to the client

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by tracing how the grab ability instance tracks the struggle minigame, how minigame state is stored in the player, and how packets reach the client. Confirm the intended generic system and synchronization behavior with maintainers; done means player-owned state prevents two struggle-minigame packets from being sent to the client.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev, networking
Issue type
Refactor
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
28/100

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