GraphicsProgramming / GraphicsProgramming/gl-validation-layer

Modern GL best practices layer

Ouverte
#4 0 commentaires 1 réaction 0 personnes assignées Voir sur GitHub
enhancement
Langage dominant
C
Étoiles
7
Forks
0
Métriques de merge des PR
Aucune PR mergée en 30 j

Description

A way to "soft deprecate" old-but-not-ancient GL functionality. I'm open to suggestions as well.

- Warn if non-DSA functions are used
- Warn if non-storage (TextureStorage, BufferStorage) functions are used
- Warn if VertexAttribPointer is used (prefer VertexAttribFormat, VertexArrayVertexBuffer, etc.)
- Warn if ActiveTexture is used (prefer BindTextureUnit)

Debatably:
- Warn if resource binding indices are set via uniform rather than setting it in the shader with `binding = #`
- Warn if uniforms are used at all (prefer uniform buffers)
- When drawing, warn if a texture object is bound to a texture binding, but no sampler object is (avoid using the built-in texture sampler state)

This is somewhat related to #1.

Guide de contribution

Aucun guide de contribution indexé pour ce dépôt

Évaluation

Cette issue n'a pas encore été évaluée.

Recevez les nouvelles issues par e-mail

Un résumé court des issues GitHub adaptées aux débutants.