FSGModding / FSGModding/FSG_Mod_Assistant

[BUG] Processing mods after copy spins for ever

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#263 11 comments 0 reactions 0 assignees View on GitHub
bug fixed-in-dev-version
Dominant language
JavaScript
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108
Forks
15
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No merged PRs in 30d

Description

### Is there an existing issue for this?

- [X] I have searched the existing issues

### Current Behavior

After resolving a version difference, the scanning mods happens. It stalls at 100% for ever. 512/512 in my case. Have to kill the program and start over. The scanning seems to work fine in other places, like on launch and finish fairly quickly.

### Expected Behavior

scanning actually finishes.

### Steps To Reproduce

1. update a mod
2. resolve version difference in a different folder
3. watch it spin for ever.

### Environment

```markdown
- Mod Assistant Version:5.1.1
- OS:Win 11
- Virtualized: No
- Game Verson: xbox store
```

### Anything else?

Not sure where log ifle is located. can add it if you can tell me where it is.

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